To celebrate these changes, we've provided all NHL19 players with a CHEL Bag containing the Jersey Tuck and Mouthguard, as well as 8 other items carrying a 50% chance to be legendary. The Jersey Tuck will be unlocked for all players at level 25 while the Mouthguard will be unlock at level 50. Level 10 will allow your club to put logos on your jersey, as well as center ice.Īnd at Level 25 and on you will start earning stock team branding uniforms and logos.įinally, fan favorite items will now unlock at certain player levels (or earlier if you’re lucky). We’ve prioritized earning custom club logos and jersey styles early in progression. It also means that you will see skaters earn more skater related items while goalies will earn more goalie related items.įor Club Bags we’ve made the following changes: Thirdly, CHEL Bags will also be tied to Player and Goalie Skill Badges this lets rewards be earned from achievements like scoring 100 goals as a skater or making 200 saves as a goalie. Second, we’ve specifically tagged every item on an impact scale meaning that when you unlock a bag containing a legendary item, it will be something of significant value. This will allow players to continue to earn rewards deep into the games lifecycle. Explore the World of CHEL in NHL 20, an evolution of the fan-favorite EA SPORTS Hockey League that introduces a unified progression and customization system for your create-a-character across new and. The first thing we’ve done is increased the Max Player Level from Prestige 3 Level 50 to Prestige 5 Level 50. Create your ultimate lineup featuring the best players from the hockey world and compete to be the best in our most popular mode. To address this, we’ve changed our NHL20 progression system with the goal of providing sought after gear specific to what you accomplish in-game, as well as tie certain unlocks to your Player Level. While we didn't motion capture mascots, we do have a skating style that make the mascots look different from players like Patrick Kane or Johnny Gaudreau," Ho said.We’ve received lots of feedback around the WOC progression system, specifically with the potential inability to unlock highly desirable vanity items after hundreds of games played. One of the styles is particular suited to a guy who is wearing a bulky suit and has longer strides. "We did motion capture with different sized skaters and different style skaters.
Gritty's style of skating was also taken into account.
So when Giroux takes a shot or Gostisbehere takes a shot, it's always the right shot for the right context. There's literally hundreds and hundreds of animations just for shooting. "What RPM Technology does is it allows us to seamlessly transition from one animation to another based on your player input - so any change in direction, change in speed, any action you take while you're skating - whether it's dishing the puck, receiving the puck, or attempting a one-timer. Toronto Maple Leafs forward Auston Matthews is revealed as the cover athlete for EA SPORTS NHL 20 at the NHL Awards in Las Vegas. To display the authenticity of an NHL player's abilities, the creative team recorded thousands of animations at their motion capture studio in Vancouver, British Columbia and integrated them into the game. The overall game speed is way up," Ho said. "What fans are going to experience is that all the gameplay is much more fluid and faster.